I want to modify java files in the godot engine, but when I export my game's apk, the changes I made do not appear. I am using 3.2.4
https://godotengine.org/article/godot-3-2-will-get-new-android-plugin-system
It says that I just need to have "use custom builds" selected and then when ever I export my apk, it will rebuild the template.
I tried the old way: https://docs.godotengine.org/en/stable/development/compiling/compiling_for_android.html
but I am using custom plugins and it is giving errors:
E:\godot>scons platform=android target=release
scons: Reading SConscript files ...
Building for Android (armv7) (with NEON)
AttributeError: 'SConsEnvironment' object has no attribute 'androidadddependency':
File "E:\godot\SConstruct", line 506:
config.configure(env)
File "modules/admob\config.py", line 8:
env.androidadddependency("compile ('com.google.android.gms:play-services-ads:16.0.0') { exclude group: 'com.android.support' }")
Am I misunderstanding or missing something? Thank you.