Random beginner-question: project saves but won't load

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:bust_in_silhouette: Asked By pferft

Hi everyone,

following Gonkee’s tutorial (https://www.youtube.com/watch?v=ldKFOGRQDzo&list=PLl29vQKblxBW8LOP-T4imEtYP0306DF60&index=24)
I set up a little project with a LineEdit Label and two Checkboxes. Tapping a SAVE Button then actually does save the text and the on/off states (among many many other things…), but tapping the LOAD Button won’t do a thing. On closing and opening the project again, everything is reset as well.

My game_save.gd contains:

extends Resource

export(bool) var checkbox1_on_off
export(bool) var checkbox2_on_off
export(String) var text_in_label

The code in my overarching Node2D:

extends Node2D

export(Script) var game_save_class

var save_vars = ["checkbox1_on_off", "checkbox2_on_off", "text_in_label"]

func _ready():
	pass


func verify_save(world_save):
	for v in save_vars:
		if world_save.get(v) == null:
			return false


func load_world():
	var dir = Directory.new()
	if not dir.file_exists("res://saves/save_01.tres"):
		return false

	var world_save = load("res://saves/save_01.tres")
	if not verify_save(world_save):
		return false

	$CheckBox.bool = world_save.checkbox1_on_off
	$CheckBox2.bool = world_save.checkbox2_on_off
	$Label.text = world_save.text_in_label
	
	return true


func save_world():
	var new_save = game_save_class.new()
	new_save.checkbox1_on_off = $CheckBox
	new_save.checkbox2_on_off = $CheckBox2
	new_save.text_in_label = $Label.text

	var dir = Directory.new()
	if not dir.dir_exists("res://saves/"):
		dir.make_dir_recursive("res://saves/")

	ResourceSaver.save( "res://saves/save_01.tres" , new_save) # .res is binary, .tres is text


func _on_SAVE_button_up():
	save_world()


func _on_LOAD_button_up():
	load_world()

The things I’m not sure about to begin with are “bool” and “String” and “text” (in export() var and the load- and save-functions. How to find out what to use there, I wonder?

Help is much appreciated. What am I missing/doing wrong?

EDIT:
it’s of course

func _ready():
	load_world()
:bust_in_silhouette: Reply From: exuin

answered on Reddit

In the end I succeeded with this tutorial:
https://www.youtube.com/watch?v=3ZSmGpB7TIc

pferft | 2021-04-09 12:56