How to rotate a velocity (for avoid obstacle AI)

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:bust_in_silhouette: Asked By Dully

I’m a noob at programming so I don’t know how to draw sth like thisImage

So I created this script

func _ready():
	ray.resize(8)
	for i in 8:
		ray[i] = position + Vector2(1,1).rotated(i * PI * 2) * 100
func _draw():
	for i in ray:
		draw_line(position, i , Color(255,0,0),1)

(I’m trying to make my own avoiding obstacle AI without Navigation because I have already used normal pathfinding for my project)

I have researched a lot about this but I still don’t know why this doesn’t work, if you know how to fix this please tell me (Actually if you know a way to make the AI follow the player and avoiding obstacle at the same time without Navigation)

Don’t understand why the image is not showing, go here instead : Image

Dully | 2021-04-11 11:19

It’s looking like you’re rotating each element of ray by a multiple of 2pi radians (one full circle). From your picture you’d want to rotate each element by pi/4 so that you get 8 lines. Am I understanding you correctly?

nonfinity | 2021-04-13 20:41