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0 votes

I have a KinematicBody2D and simple scene. In start plays something like a cutscene and I need to stop player when it plays.

extends Node2D

    func _ready():

    func _process(delta):
        if Input.is_action_just_pressed("ui_accept"):

or i can make things more easier? if it is, then you can tell me.

(I actually have "wake_up" animation in animationplayer, but i can't find way how to use it properly)

Godot version 3.2.3 stable
in Engine by (32 points)

1 Answer

+1 vote

I think add a key in your animationplayer that consist of your Player's position and set it up with
x = 0
y = 0.

This will stop the player

if this doesn't work then, just completely make your player controller inaccessible for a period of time

by (385 points)
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