I have an animation applied to UI elements that modulates, scales, and sometimes rotates them slightly as well. This is mainly used for button elements, so you know which button you have selected.
However, the text "jitters" around when hovered over. I think it's snapping to different positions as it gets resized, but I'm not totally sure. What I do know is it's a total headache to look at.

I've tried enabling "Filter", "Use Mipmaps", one at a time and both together on the lablel to no effect. I have no pixel snapping in my rendering options either. And, believe it or not, it's actually worse in game- due to the higher framerate.
Anyone encountered this before and have a solution?
Here's the animation being played, for reference:
