The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

I'm trying to make a let go, change height feature in a game i'm working on
I found a thing in the documentation that doesn't work

if(Input.IsActionJustReleased("jump") && motion.y < 0)
{
motion.y = (motion.y * jumpMultiplier);
}

Godot version 3.2.3
in Engine by (12 points)

1 Answer

0 votes

Did you add your "jump" action?
Add your "jump" Action in Project Settings -> Input Map

I have just checked the event and its working in C#

    public override void _Process(float delta)
  {
      if (Input.IsActionJustReleased("Jump"))
      {
        GD.Print("Jump Jump Jump");
      }
  }
by (16 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.