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0 votes

I've got a GraphEdit node with two GraphNodes as children, LNode and RNode. I would like to spawn a 3rd node (probably another GraphNode with different styling) at a point on or near LNode's output port on Slot 0, follow the line of their connection to RNodes input port on Slot 0, then disappear.

Is there a way to access a Curve2d or Path2d node between two GraphNodes?

Alternately, I could perhaps calculate a curve myself based off the GraphNode sizes & offsets, etc. But I'm hesitant because I've built some spring forces so the GraphNodes will repel or attract based on whether they're connected.

Any help would be most appreciated!

Godot version 3.3.rc8
in Engine by (14 points)

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