At times it maybe be interesting to capture all shapes that intersect a ray from start to end

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:bust_in_silhouette: Asked By dotty

But people play around with areas and raycasts and adding to the ignore list on the latter.

I would doubt physics engines care about this calculation, but graphics systems might.

The most obvious gaming application would be computing ‘punch through’ on some weapons.

:bust_in_silhouette: Reply From: exuin

Feel free to open a new issue in the proposals GitHub about this.

Since I have read you are undertaking replacing bullet, it may be a good time.

dotty | 2021-04-16 16:24