Now, the CloudScene1,2 are scene instances. It is like this:
CloudScene
|------Sprite
|------Timer
In my main play scene, I want to instantiate different types of clouds. I want to change the texture of Sprite in CloudScene for different children from the main play scene itself. How to do that? Is it not possible without coding?
If the scene instance node was expandable, it would have been really useful.
You can see scene icon on Scene panel with instanced scene node.
Click and check Editable Children.
Then you can see child nodes and change there properties.
Those changes are saved in current edited scene.