0 votes

I'am making a simple game in godot and i got new problem that i can't afford.

In my scene i have 6 enemy's and 1 player.
When player hit enemy with collision then enemy taking damage. Problem is that there is only one enemy taking damage on entire map, if i change his node to scene, nobody taking damage.

If you can help me with code a little i will appreciate it.

Links to images :

Godot version Godot v3.2.1 - stable
in Engine by (25 points)
recategorized by

Can you show the code for enemy damage? This can help to identify the problem.

The damage for enemy is in image https://i.imgur.com/s9bDR4Y.png.
Basic of this = when collision enter enemy raycast, healthbar value dropping down.
This work only on one enemy, not duplicated and didn't work when enemy is splitted to scene.

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