The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes

I am doing a simple scene save and ran into a problem. If you add a node to the main scene, which is a scene and is not local, the data from its child scripts will not be saved. I tried to put flags in ResourceSaver but it didn't help. Is there any solution other create than custom writing a data save?

Link to github

in Engine by (54 points)

1 Answer

0 votes
Best answer
by (54 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.