This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

when i started the debug this error message came up can u help me please

E 0:00:00.592 load: Failed loading resource: res://World.tscn. Make sure resources have been imported by opening the project in the editor at least once.
<C++ Error> Condition "found" is true. Returned: RES()
<C++ Source> core/io/resourceloader.cpp:278 @ _load()

E 0:00:00.582 load: Failed to load resource 'res://World.tscn'.
<C++ Error> Condition "err != OK" is true. Returned: RES()
<C++ Source> core/io/resource_loader.cpp:208 @ load()

if u want my code just ask

in Engine by (25 points)

Try restarting the editor.

tnk u it worked :)

1 Answer

–3 votes

its c++ erorr your project support standard version too so try standard version

by (55 points)

This has nothing to with standard/mono. First off, Mono is for C# and not C++. Second, the source code is written in C++ so you will get C++ errors regardless. The only way to stop getting C++ errors is to rewrite Godot in Rust or something.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.