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0 votes

So i have a script where i want to store another object in a variable, a kinematicbody2d.

i cant use $... or getnode(...), because the object is not a child of the camera2d (which has this script), or maybe there is a way for $... or getnode(...) to get nodes outside of camera2d?

like unity where we make a variable that stores another gameobject in it, in godot i want a variable that stores another node.

Godot version 3.3
in Engine by (37 points)

2 Answers

0 votes
Best answer

In node paths, ".." means the parent of the current node. If the body is a sibling of the camera, the node path is "../KinematicBody2d".

by (8,550 points)
selected by

thanks, it worked for me with get_node()

0 votes

Variables can reference nodes, just make sure that you are using the correct nodepath, see https://docs.godotengine.org/en/stable/classes/class_nodepath.html

by (21 points)
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