For the first time I want to implement in app purchases. Is it possible in Godot?
Does anybody have experience with in app purchases? What's the best practice?
I was planning to connect the player to PayPal billing but the problem is I can't withdraw money from PayPal in my country (officially). I was wondering if I'd have the same problem with Google Play's billing system? Or it recieves and wire transfers the money to my bank account? I don't mind the 30% charge if it works.
Thank you for your time!