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The godot documentation has a pretty good document about 2d animation, here : https://docs.godotengine.org/en/stable/tutorials/2d/2d_sprite_animation.html

It seems like if I have a sprite sheet, I can user either AnimatedSprite -OR- AnimationPlayer to work out the various animations.

If I am using Individual Images (1 image / per frame) I can use Animated Sprite.

What I am trying to do is the one case not really described here - use individual images but with animation player. Mostly, because the Animation player seems to have a lot of other cool functionality that spriteFrame do not.

Is this possible?

Godot version 3.2.3
in Engine by (15 points)

1 Answer

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Best answer

AnimationPlayer can control any properties of a node, including a Sprite node's texture property. You can keyframe each image by clicking the key icon next to the "Texture" property in the Inspector.

by (22,069 points)
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