0 votes

I have a tilemap that has collision in it. I want to control the collision of it from script. Is this possible?

Godot version 3.2
in Engine by (81 points)

1 Answer

+1 vote

There are the set_collision_layer_bit(bit: int, value: bool) and the set_collision_mask_bit(bit: int, value: bool) to adjust the overall collision at runtime. There are a couple more in the docs here: https://docs.godotengine.org/en/stable/classes/class_tilemap.html#class-tilemap-property-collision-bounce

If you are wanting to set the change the collision of an individual cell at run time you can use set_cell()to change the tile to a different tile that doesn't have collision.

by (3,898 points)
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