The gltf format showing weird lighting but obj looks perfect.

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:bust_in_silhouette: Asked By Dinoking

There is a level that I designed in blender , and then exported into godot.as gltf format. But the lighting looks messy, some faces look black , some coloured , some white. Even in the new world environment. Meanwhile obj looks perfect . Normals are perfect in blender, and I have the faces triangulated. I don’t know what causes the problem. Thanks for any help.

:bust_in_silhouette: Reply From: magicalogic

Its best if you export your blender scenes using this
https://github.com/godotengine/godot-blender-exporter