+1 vote

I'm making a game where a story is told, and there must be a tree, it represents the passage of time, I would like to make it procedurally generated and low poly. Because modeling each necessary stage in a blender is not a very good option, and then changing them between each other, and this will need to be masked, and using procedural generation, you can make it much easier, but there is one catch - I don't know how :(

Godot version 3.3
in Engine by (15 points)

2 Answers

0 votes

hello i found this i think its what you want

by (49 points)

i also find this plugin

This is almost what I need, I had generation in the engine, but thanks for this answer, it helps :)

0 votes

Look at this.

It's experimental and I never used, but it's something to give it a look.

by (76 points)
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