Hi!
My simiplified node tree is:
poly_1 (Polygon2D)
- blur_1 (Polygon2D)
poly_2 (Polygon2D)
- blur_2 (Polygon2D)
blur_1
and blur_2
(sub)nodes have ShaderMaterials (unique), with this simple shader code:
shader_type canvas_item;
void fragment() {
COLOR = textureLod(SCREEN_TEXTURE, SCREEN_UV, 3);
}
The first blur works properly, but the second is fully transparent... :(
Screenshot:

Sample project: google drive
(Godot v3.3 stable official, GLES3, Win10 64bit)
I don't know what I'm doing wrong.
Can you help me?
Thank you!