0 votes

Hi guys I wanted to know how I could align an object to a grid or to the same godot grid, what I want to achieve is to make a drag and drop with automatic alignment but I don't know anything about grid, the only and most basic thing that I managed to do was create the object at mouse position

Godot version 3.2.3
in Engine by (17 points)

2 Answers

+2 votes
Best answer

You can use something like this to get a position snapped to a grid:

var CELL_SIZE = 32 # or whatever

func position_snapped(pos:Vector2):
    return (pos / CELL_SIZE).floor() * CELL_SIZE

If you are using a TileMap you can use its maptoworld and worldtomap functions to transform world coordinates into grid positions.

by (194 points)
selected by
+1 vote

If you have a Vector2 position for your object, you can use the built-in Vector2 function snapped(Vector2 by):

position = position.snapped(Vector2.ONE * grid_size)

replace grid_size with whatever grid size you are using.

From the docs:
https://docs.godotengine.org/en/stable/classes/class_vector2.html?highlight=snapped#class-vector2-method-snapped

by (36 points)

yeah! thanks to all it served me

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