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0 votes

Hi all,

I'm just wondering if Godot has support for the None value as Python does?

So for example, I could answer :
yes / no / not answer

Which is:
True / False / None

Thanks a tonne....

in Engine by (824 points)

1 Answer

+2 votes
Best answer

Yes, GDScript uses null instead of None.

by (29,360 points)
selected by

Thank you! As always greatly appreciated

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