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0 votes

In GDScript, the boolean type is called bool. No problems. The string type, however, is called String. Why the difference in style between the two?

Godot version 3.3.stable.official
in Engine by (12 points)

1 Answer

+3 votes

String is an object with functions you can call on it like my_string.length(). bool is a "primitive" like float or int. You call str(my_boolean) not my_boolean.to_string().

You can read more about the concept of primitives here: https://en.wikipedia.org/wiki/Primitive_data_type

by (3,906 points)
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