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0 votes

Hi, I want to generate game levels procedurally, i know how to this, so i translated unity c# code to godot c# code, Every thing worked fine...but generating mesh is quite complicated in godot i tried to generate mesh but instead of getting level (similar what i gott in unity) i got nothing. I followed Codat's tutorial.
so my question is how to convert vertices and triangles array to mesh

Godot version 3.3
in Engine by (183 points)

1 Answer

0 votes

This is how you create a mesh from an array of points in gdscript, maybe you can translate it to c#. https://docs.godotengine.org/en/stable/classes/class_arraymesh.html

by (2,018 points)

Seems to work but getting graphical glitches probably due to normals....
any idea how to calculate normals

Vector cross product operation can give a normal to two vectors, but i have no idea how to implement that.

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