Topic was automatically imported from the old Question2Answer platform.
Asked By
Danielle’sgames
I’m trying to have it that when a player goes into a room, or is near a Sprite3D, that a timer would start and when the Timer has Timed out, the Sprite would move. How do I do this? I’ve tried different things, but it all comes back to the Sprite not moving when the Timer times out.
I am not familiar with 3d, so my suggestion may not work. You could use the Area node to create a scanner. Use the “shape_enterd” or “body_entered” signal to check if the player is in the area. Then, connect the signal with the Timer. When the signal is on, start the timer. Use the “time_out” signal of the timer to trigger the Sprite. I don’t know the method you move your sprite, so here is a common way.
func _process(delta):
if time_over:
self.x += 10
Hello dethland,
Thank you so much for the help. At first, the animation wasn’t working, but now it is.