Hi!
In general...
When I place a Sprite inside a Control with all anchors set to Center it works fine when the game window size changes, that is the Sprite stays in the center of the screen.
How to achieve the same centering of ParallaxBackground inside a Control? It seems to stay top-left anchored...
To be concrete...
I have the following scene hierarchy:

Also I run the following function on viewport "size_changed" signal to keep game screen responsive to fit multiple resolutions as described in QA https://godotengine.org/qa/9947/responsive-to-fit-multiple-resolutions:
func on_viewport_size_changed ():
var size = OS.get_window_size()
scale_factor = SAFE_SIZE.y / size.y
window_size = Vector2 (size.x * scale_factor, SAFE_SIZE.y)
if window_size.x < SAFE_SIZE.x:
scale_factor = SAFE_SIZE.x / window_size.x
window_size = Vector2 (SAFE_SIZE.x, window_size.y * scale_factor)
if window_size.y < SAFE_SIZE.y:
scale_factor = SAFE_SIZE.y / window_size.y
window_size = Vector2 (window_size.x * scale_factor, SAFE_SIZE.y)
viewport.set_size_override( true, window_size )
And it seems to work fine with "ordinary" sprites, that is ship-sprite and background-sprite stays always centered inside a Control:
No matter how window size have changed:

But not with parallax background which stays always top-left anchored even if put inside a Control with anchors set to Center:

No matter how window size have changed:

Thanks!