So I'm just testing out saving, I have a project where there are multiple levels and you have to answer question to unlock the next level. For example
(I made a global script which had the variables)
var Q1 = null
var Q2 = null
(gamescript)
func process(delta):
if Global.Q1 == 4:
getnode("Next").disable = false #Allowes you to proceed to the next level
(Levelmenuscript)
func process(delta):
if Global.Q1 == 4:
getnode("L2").disable.false #this is the level menu and unlocks the next levels
SO THE quesion is how do i store the information thats in global file into a seprate file because when ever i leave the game an
go back into it the level locks its self again.