Godot 3.3: How to enlighten every part of the map

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:bust_in_silhouette: Asked By istemihan

I have this problem: https://youtu.be/xC-U-xAnbaA
As you can see, a huge part of the map is blackened for some reason. I think it is related to the distance. Godot blackens the view after some distance. How can I fix this. I want everything to be seen in the map.

:bust_in_silhouette: Reply From: Xtremezero

You can either divide your map into chunks using blender or any 3D software ,
Or go to project settings → Rendering → Limits → Max Lights Per Object , and make it a higher number (Will cause performance drop if u have many lights and objects)