Oculus Quest 2 settings

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:bust_in_silhouette: Asked By Ppommarel

Hello,

I’ve been working with Godot on some
Projects aimed for PC platform. And everything has been great so far
Now I’m targeting the quest 2 platform( not pcvr)
However, using tutorials already present on the docs, I can export to the quest 2, but my models are either black textured, showing blinking faces disappearing when getting close…
I guess I might be missing some settings for the engine?
Does someone know which are the settings needed? Appart the GLES2?
Thanks