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0 votes

Hello, I have a problem with a path node it saying that the path is null
I have a script called Enemy and I'm trying to get Players node position but it's not working

extends KinematicBody2D

func _physics_process(delta):
    print(get_node("root/MainScene/Player").position())

I also tried printing out the node path without the position it says [Object:null]

Godot version 3.3
in Engine by (24 points)

2 Answers

0 votes
Best answer

I fixed it, the issue was that I typed root/ instead of /root/ and also .position() doesn't work.

extends KinematicBody2D

func _physics_process(delta):
    var pos = get_node("/root/MainScene/Player")
    var pos2 = pos.position 
    print(pos2)
by (24 points)
+1 vote

According to this using absolute paths with get_node() requires the node to exist in the Scene tree. Your node is either note in the scene tree or your path is incorrect.

by (2,018 points)
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