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Asked By | Plug N’ Play |
I’m trying to implement a grapple gun with a physical rope and a weighted grappler. The idea is that the grappler hook will get stuck on the edge of a rigid cliff and allow you to winch the rope up to the top of it. Seems doable, right? Just create a bunch of small RigidBody2D objects, link them together with a PinJoint2D, link the gun to the beginning and the hook to the end and you’re done!
In practice, though, Godot REALLY doesn’t like tension in any direction on PinJoints. So if the grapple hook gets stuck on something and I put even a little tension on it, the rope gets sent to the shadow realm. This is especially frustrating if your player character is a KinematicBody2D.
MY QUESTIONS: If I were to make a grapple hook with a physical rope, How do I…
- properly make the rope appear to shoot out of the grapple gun?
- Keep tension on the PinJoint2Ds to a minimum so that the rope doesn’t yeet itself out of existence? (ie progressively impede the Player from moving away from the rope if it’s too tight.)
Thanks in advance for the help!