If your node structure is:
cardnode
>card1
>card2
>card3
You want to use:
var cards = get_node("cardnode").get_children()
If you are instancing your cardnodes in code then wanting to iterate through that list later add:
var new_card = card_scene.instance()
# do the rest of the setup work including something.add_child(new_card)
new_card.add_to_group("cards")
at the time of instancing. Then your loop is:
var cards = get_tree().get_nodes_in_group("cards")
for acard in cards:
Let me know if you're doing something else.