–1 vote

My codes are not working, I'm sure that they are correct cause I copied them exactly from a tutorial but I'm gonna write them here anyway. The thing is even the print function worked at first but the second time I tried it I saw no output , so I guess they are not working. Btw, I'm new to GDscript or any game making stuff so please keep it simple :)
thank you :)

extends KinematicBody

var velocity = Vector3(0,0,0)
const SPEED = 5

func _ready():

func _physics_process(delta):
    if Input.is_action_pressed("ui_right") and Input.is_action_pressed("ui_left"):
        velocity.x = 0
    elif Input.is_action_pressed("ui_right"):
        velocity.x = SPEED
    elif Input.is_action_pressed("ui_left"):
        velocity.x = -SPEED
        velocity.x = lerp(velocity.x,0,0.1)

    if Input.is_action_pressed("ui_up") and Input.is_action_pressed("ui_down"):
        velocity.z = 0
    elif Input.is_action_pressed("ui_up"):
        velocity.z = SPEED
    elif Input.is_action_pressed("ui_down"):
        velocity.z = -SPEED
        velocity.z = lerp(velocity.z,0,0.1)
Godot version 3.3.1
in Engine by (11 points)

What exactly is not working?
Also, what print? I didnt see any "print" calls in the code

Maybe your move_and_slide(velocity) function is not working

Have you set your Input Map in the project settings?
Can you also paste the errors that you get, because it's very hard to know what's wrong with just code alone.

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