Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Robster | |
Old Version | Published before Godot 3 was released. |
Hi all,
I want to have clickable “tiles” for my latest project.
I looked at using a sprite
but they have no signals that I can use it seems so I am looking at the textureButton
. They have a released()
signal, look and work perfectly.
Unfortunately though, my tile needs to be animated. They need to cycle a few images in a sprite sheet. This works great when using a sprite
, but I can’t figure out how to do it with a textureButton
.
Can anyone offer some advice on how to make a workaround for this?
Thanks so much…