hi , i wanted to know the translation or the position "item" , on used cell , from gridmap node .
func _input(event):
if event is InputEventMouseButton and event.pressed and event.button_index == 1:
Mouse_Position = get_viewport().get_mouse_position()
var from = camera.project_ray_origin(Mouse_Position)
var to = from + camera.project_ray_normal(Mouse_Position) * Ray_Length
ray.transform.origin = from
ray.cast_to = to
Point = Grid.world_to_map(ray.get_collision_point())
# Point = Grid.map_to_world(translation.x,translation.y,translation.z)
print(Point)
if i use :
Point = Grid.world_to_map(ray.get_collision_point())
i get (0,0,0) in used cell and empty too .
and if i use this :
Point = Grid.map_to_world(translation.x,translation.y,translation.z)
i get (1,1,1) and in used and empty cell , how can i get the position or the translation of item in gridmap node ? i was expect something like (1,0,1) or (4,0,8)
and thank you .