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+1 vote

Sorry, this has probably been asked before, but I had no luck finding an answer.

I'd like to know what the best implementation is to have a toggle-able grid appear so the player can clearly see which cell they are pointing at. I didn't see an option to show the editor's grid in game. I saw something using Immediate Geometry, but the answers changed to using a shader or making a tool and I've got no experience with either. I'm hoping there's a lightweight solution that I'm simply not aware of.

Godot version 3.3.2
in Engine by (41 points)

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