So, i have a 2 enemy kinematicbody2d, they move in a specific path, but they both keep colliding into each other, blocking both of them's way, my enemy does NOT have a area2d in it, I want to do this without using layers/masks
my enemy looks like this:
Enemy (node)
--|StartPosition (position2d)
--|EndPosition (position2d)
--|Body (kinematicbody2d)
--->|CollisionShape2D
--->|Sprite