I am making a classic beginners mistake I know. I just don't know what that mistake is! :-)
I want to trigger the computer's turn after X seconds. At present it's just too fast and I feel the player needs a bit of time to recover before the computer has its turn.
I have two functions. computersTurn()
and playComputersTurn
playComputersTurn
is where the real meat of the logic happens. The only reason I am using computersTurn()
is to trigger playComputersTurn()
after a delay. It may not be the best way but I'm only learning.
The real issue though, is getting it to work. Currently this is the code:
func computersTurn():
tween.interpolate_callback(self, 1, "playComputersTurn()")
tween.start()
You can see I'm trying to trigger the playComputersTurn()
function after 1 second. But... It doesn't. It doesn't give an error, it just doesn't happen.
Can anyone offer advice as to what I'm doing wrong? Thanks a tonne...