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0 votes

I am using godot 3.3.2
I am using rigidbody as player and I only control gravity through button
When rigidbody falls It doesnot stop on collisionshape2d of staticbody
It goes further down and then comes back to perfect collisionn shape
It should be stopping as soon as it collides but it does not.


Godot version 3.3.2
in Engine by (17 points)

1 Answer

0 votes

Well first of all in my opinion I would be using a kinematic body for the player.

Maybe check are they on the right layers and that the collision shape is the right size.

by (18 points)
Yes, But i am using ball as my character
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