I am using godot 3.3.2
I am using rigidbody as player and I only control gravity through button
When rigidbody falls It doesnot stop on collisionshape2d of staticbody
It goes further down and then comes back to perfect collisionn shape
It should be stopping as soon as it collides but it does not.
Rigidbody2d
-sprite
-collisionshape2d
staticbody2d
-collisionshape2d