0 votes

I have StaticBody 3D acting as a floor, how do I check if a the rigid body is colliding with it?

Godot version 3.3
in Engine by (37 points)

1 Answer

0 votes

RigidBodies can report collision. For that, you need to check contact_monitor and set a number of contacts_reported higher than 0.
After that, you can connect the body_entered signal, which will report every body colliding with you RigidBody.

I encourage you to check the docs for RigidBody, there's a lot of information: https://docs.godotengine.org/en/stable/classes/class_rigidbody.html#class-rigidbody-property-contact-monitor

by (643 points)
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