The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes
position += velocity * delta
position.x = clamp(position.x, 0, screen_size.x)
position.y = clamp(position.y, 0, screen_size.y)
Godot version 3.3.2.stable.official
in Engine by (12 points)

1 Answer

+1 vote

Context is important - you need to also share where you wrote this code.

It is likely this error is because you put this code outside of a function. It looks like the code from the official tutorial - if this is the case, this code should be indented so that it's inside the _process() function just like the code above it.

by (22,191 points)

thank you so much! this fixed my code!

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.