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My game is in 4K, and that makes FileDialog windows twice smaller than they are supposed to be. I was able to fix this by applying 2x scale to the window, but it's child windows don't inherit the size and they are way too small. How do I also resize the child windows? (The child window is "File already exists. Overwrite?")

Edit: If this is not possible, can you skip the second popup?

Godot version 3.3.2
in Engine by (57 points)
edited by

1 Answer

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Best answer

I was able to skip the confirmation dialog by changing the scene away on FileDialog's confirmed signal.

by (57 points)
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