Is it possible to build a module that works simultaneously on Andorid, IOS and Windows ? I'm trying to build a SQLITE driver using the already existing project gdsqlite, which is only PC oriented.
My intention is to fork or contribute the existing one and add the other 2 missing platforms.
Is this possible to do this given the actual Godot Module framework ?
Where I can find examples of such feat ? Godot's official documentation only shows examples for modules for a single platform.