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+1 vote

Hello! i'm trying to make a game in portrait mode, i zoomed out the camera to fit the sprites on the screen but when i test the program it squashes everything, i tried changing the window size in project settings and still, is there a way to launch the game with a window size equals to the camera area?

Godot version 3.3
in Engine by (16 points)

1 Answer

+2 votes
Best answer

Go to Project - Project Settings...

On the first tab called General, go to Display > Window.

Set Width and Height at the top to your desired resolution. Find Handheld orientation and set it to portrait.
Then scroll to the bottom, set Mode to Viewport and Aspect to keep_height, leave Shrink as 1.

Best of luck :)

by (140 points)
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