0 votes

I can do setprocess(true) and setprocess(false), but i need for an action to happen if the script's object's process is true, and not if false. how do i check in-code that the processes are true or not? for example (this is not what i actually expect):

if self.process(true):
code

I tried searching up on this problem but nothing regarding this came up.

I also tried bool is_active ( ) const, no errors, but nothing happened.

Thanks

Godot version 3.3
in Engine by (17 points)

1 Answer

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