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0 votes

The RigidBody is created via GDScript. It has a CollisionShape and a TestCube as childs.

The RigidBody is ray pickable
The CollisionShape has a BoxShape set as shape and the trigger is set true

I conntect the RigidBody to mouseenter and mouseexit

When i made the same via the IDE it was working but not via GDScript.

What did i miss?

here the Code:

var settlement_rigid =
var settlement_shape =
var settlement_body =





var shape =

in Engine by (295 points)

1 Answer

+1 vote
Best answer

It doesn't work in game because CollisionShape is an editor-only helper, as explained in the documentation:
It's not very clear indeed, that has been encountered many times already by other people.

You have to use a different API, Shape and body.add_shape:

by (29,360 points)
selected by

thanks! I didnt notice that because i used 3D and not 2D. I didnt found any mention of editor-only helper in the 3D ColisionShape docs.

I hope now i can replace my ugly workaround :)

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