The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates. | Twitter

0 votes
func get_mouse_rotation():

While rotating the node $rot, the it keeps adding numbers in and not going from 360 to 0.

Godot version 3.3.2
in Engine by (108 points)

1 Answer

0 votes

Use a clamp if you don't want it to move

func get_mouse_rotation():
    var point = clamp(get_global_mouse_position(), 0, 360)
by (6,942 points)

Actually I think wrapf would work better for your use case

or an fmod()

rotation_degrees = fmod(rotation_degrees, 360)
rotation = fmod(rotation, 2 * PI)

But the question remains. Why does it keep accumulating in both directions?

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.