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I'm struggling with this issue for several days now:

When I export a project for OSX with 3.3.2, the export runs smoothly locally.
But as soon i put it online somewhere (ftp, itch.io) and download it, i get a notification from osx saying "app is damaged and can not be opened" and proposing me to ... put it in the trash!

I've exported from linux and osx, no difference.

Does somebody have the slightest idea what's going on?

Godot version 3.3.2
in Engine by (115 points)
edited by

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