This site is currently in read-only mode during migration to a new platform.
You cannot post questions, answers or comments, as they would be lost during the migration otherwise.
0 votes

I turned my non-threaded terrain mesh loading into a multi-threaded version after reading up on godot Threads, but I seem to be doing something wrong because the game still locks up for a few hundred milliseconds when loading.

I'll simply post the code here:

    class_name TerrainZone
extends Spatial

var zone_index:int
var zone_scene_file:String

var is_loaded:bool = false

var thread:Thread

var mutex:Mutex
var load_finished:bool = false

var is_loading:bool = false

func _ready():
    thread =
    mutex =

func load_in():
    if not is_loaded():
        if not ResourceLoader.exists(zone_scene_file):
            push_error("The zone scene does not exist at " + zone_scene_file + "!")

        if thread.is_active():

        thread.start(self, "_load_scene_file", zone_scene_file, Thread.PRIORITY_LOW)

func _load_scene_file(scene_file):
    var mesh = load(scene_file).instance() as TerrainMesh
    call_deferred("add_child", mesh)

    load_finished = true

func is_loaded() -> bool:
    return get_child_count() > 0

func unload():
    if is_loaded():
        is_loaded = false

func _exit_tree():

Anything I'm doing that is obviously wrong? :\

thanks in advance.

Godot version 3.3.2
in Engine by (118 points)

You could run a debug build using a C++ profiler to determine where the bottleneck is. It's possible that uploading the mesh through the engine (and to the GPU) is the bottleneck itself, in which case there is no way to solve this but to use smaller chunks that can be loaded more often.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.