The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

So I want to make some kind of snake game but with multi directional movement which i do with rotation how can I make the tail follow the same trajectory as the body ahead and also have the same rotation at that point.

Godot version 3.3.2
in Engine by (20 points)

1 Answer

0 votes

One way is to store the movements of the head in an array and have the tail copy the movement by iterating through the array.

by (8,550 points)

do you have any example of how i can do this?

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.