The Godot Q&A is currently undergoing maintenance!

Your ability to ask and answer questions is temporarily disabled. You can browse existing threads in read-only mode.

We are working on bringing this community platform back to its full functionality, stay tuned for updates.

godotengine.org | Twitter

0 votes

I have a Spatial with an AnimationPlayer node. Certain properties get animated (e.g. rotation) and then after the animation finishes, the properties should be modified through script. However, the properties keep setting back to their values which were on the last frame of the animation. Any way to stop this other than creating animation-intended parents for the objects?

Godot version 3.3.2.stable.mono.official
in Engine by (24 points)

Could you please show your script that's meant to change the Spatial properties?
I have just tried this and had no issue scripting after the AnimationPlayer finished — in fact, I could mess with the rotation while the animation was still playing.

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.